Wednesday, June 16, 2010

News For My Followers

We have moved as of June 16,2010 to
http://worldofwarcraftguidesfree.com/

Hoverfly on flower
Image via Wikipedia
so please update your bookmarks and come see us.

Saturday, March 6, 2010

World of Warcraft Guide - Hunter - Jump Start Your New WoW Hunter

World of Warcraft en UbuntuImage by NeoDaVe via Flickr
Congratulations, you have chosen to play a Hunter. If this is the first time you have played a Hunter you should find this information helpful to help get you going. Here we will give a general overview of basic Hunter play and some points on getting your Hunter on it's way too the higher levels A.S.A.P.
The World of Warcraft Hunter is kind of the overseer or baby sitter of the group. The Hunter is often used to attract foe's from a distance and draw them close to the group to divide and conquer. The Hunter is in charge of watching over the group, warning them of incoming foe's and keeping the group out of harms
way. Although the Hunter is unable to heal himself or resurrect himself, the Hunter stays clear of melee combat and is usually at the back of the group being defended by the other players in the group.
As a Hunter you will often be expected to store food and ammunition in your inventory and keep track of stuff like mobs, patrols and aggro. But the Hunter doesn't just sit in the background. The Hunter is the long range weapon expert and is the only character that can rapidly fire long range weapons using the Auto Shot skill. The Hunter also is the beast master of World of Warcraft, befriending wild pets to fight along side them.
The Hunter can be a challenging character to play in the beginning but it is a very powerful class that is easy to level up and considered to be very valuable to any group when played correctly.
Some points to consider when choosing a Hunter race:
When playing a Hunter race selection is very important, as which race you choose will determine how you will have to play your character. Both Alliance and Horde races are very adept to being a Hunter. The Alliance races to choose from are dwarf, night elf or if you have the Burning Crusade expansion, draenei. I personally prefer dwarves as Alliance hunters because of their Gun specialization and Stoneform spell but that certainly doe's not mean dwarves are the only good Hunters. Naturally stealth is beneficial when playing a Hunter so the night elf is a great choice due to Prowl and Shadowmeld abilities. Many players consider the night elf to be the best choice for an Alliance Hunter. Depending on your nature of play the draenei can be a excellent Hunter with it's Heroic Presence ability helping the Hunters pets and being able to heal themselves and their pets over time using Gift of the Naaru.
The Horde races are equally effective at being a Hunter.
Trolls are very good Hunters with their Bow Specialization and DPS bonus using Berserker. The trolls are very well rounded Hunters as they also have a damage bonus to beasts using Beast Slaying. And to top it off they can use Regeneration for health restoration. As a tauren Hunter you will find Warstomp a great asset to help you keep your distance from foe's and do your damage from afar. On the flip side the orc's use their Hardiness ability to reduce stun effect duration by 15% and they also use Command to give their pets a 5% damage bonus. Finally if you have the Burning Crusade expansion you may choose the blood elf as a Hunter using Arcane Torrent as an effective strike against enemy casters and it also is a fast way to replenish the Hunters mana.
At the very start, no matter what character class or race you are playing I recommend keeping it simple. For the first several levels simply get a feel of your character and what you are able to do. Whenever possible don't stay in the heat of battle too long. Use range weapons and spells to keep your character out of harms way. But don't misinterpret this as just fooling around. Pay close attention to questing and be sure to do every quest you can get your hands on. If you think you have completed all the quests in your present area check again to be sure.
Train, train, train.
Be sure to learn as much as possible from your available trainer before moving on to another area of World of Warcraft. And don't forget to look into what professions you might be interested in pursuing. Professions research is important, don't ignore them. Some professions are very good money makers, use this early level learning time to think about how you will build your character into the powerhouse you want it to be. It might be a little early to mention this but try to save a little gold. At level 20 you will be able to purchase a mount making it much quicker to travel in World of Warcraft. So keep that in mind
as you level up your character.
In the first few levels your Hunter will not have much of a choice of how to play. You start off with one long range attack, a melee attack, and Raptor Strike. Earn a little money and you will be able to learn Track Beasts which you should keep on hand at all times for now.
Always keep your distance, remember that the Hunter is a range weapons specialist so that is the attack you want to stick with. With the Hunters Auto Shot ability you will automatically keep firing upon your foe's until you come into melee range. Once you enter melee range use Raptor Strike to begin melee combat. Although the Hunter is a capable melee fighter you want to get back to using your range weapons as soon as possible.
Level 4 allows you to learn Aspect of the Monkey and serpent Sting, both of which will be very useful at this stage so keep Aspect of the Monkey on for now. Use Serpent Sting now, keeping yourself at your maximum range. You will use Auto Shot regularly now so get a good feel of it's abilities.
Arcane Shot can be learned when level 6 is reached along with Hunter's Mark which should be used before every confrontation. Use the divide and conquer concept frequently at this stage to prevent being overwhelmed by too many foes, but towards the end of the fight try to finish them off with melee attacks to conserve mana.
At level 8 learn Concussive Shot but don't use it exclusively, stick with Serpent Sting in the early stages of the battle then go to Concussive Shot if your foe's are getting a little too close for comfort. You will want to continue to divide and conquer to keep control of the battle and learn to snipe foe's as they run away to warn others.
Once you reach level 10 you will be able to have pets. Very cool. You will start off with Aspect of the Hawk which you will want to use at the beginning of each confrontation along with Hunter's Mark. Only go back to Aspect of the Monkey if you need to go into melee combat.
Be sure to use your pet to attack, keeping your foe's busy while you pick them off from a distance.
For more details and techniques about World of Warcraft you will want to get a complete guide.
If your looking for a wide variety of World of Warcraft information regarding gold getting, leveling, characters, professions and more. Take a moment to check out the link bellow for up to date guides that you will find very helpful. http://superiorwowguide.com/
Paul Burkhardt - EzineArticles Expert Author
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Thursday, March 4, 2010

World of Warcraft Guide - Paladin - Jump Start Your New WoW Paladin

WoW le socialImage by Alain Bachellier via Flickr
Congratulations, you have chosen to play a Paladin. If this is the first time you have played a Paladin you should find this information helpful to help get you going. Here we will give a general overview of basic Paladin play and some points on getting your Paladin on it's way too the higher levels A.S.A.P.
Playing a Paladin is great fun but it also requires considerable flexibility. One moment you may be tanking for your group, and then you will concentrating on your DPS skills, and shortly after that you end up playing the part of a healer. As a Paladin you will have to be able to adapt to these different situations at a moments notice. The Paladin is an expert in melee combat being highly skilled with both swords and maces, but is very limited when it comes to long range attacks. Fortunately this is not much of an issue since the Paladin will pretty much always be engaged in hand to hand combat.
Some points to consider when choosing a Paladin race:
When starting out as a Paladin in the original world of Warcraft it was a Alliance only class with only two races to choose from. You could play as a dwarf or a human and that was it. While both races made excellent Paladins they were pretty much equal, not leaving any variety for the Paladin. As a human Paladin you gained a 10% bonus to reputation gained. As a dwarf Paladin you had the bonuses of Stone Form and Cold Resistance, and the Gun specialization of dwarves was of no use. Pretty much six of one and half a dozen of the other.
Not until the Burning Crusade expansion did the Paladin class expand to allow the new blood elf horde race to assume the Paladin role bringing with them the Arcane Torrent skill. Also the new Alliance race, the draenei is now able to become a Paladin bringing their Hot spell and aura of plus hit %.
In the beginning levels you will want to play defensively, don't get yourself into situations that are too much for you to handle. When your character dies you waste a long time getting back to your stuff and your equipment loses durability so keep dying to a minimum.
Take on all the quests in any given area. There are many quests to take and you should not skip any one of them during you first several levels.
Train, train, train.
Be sure to learn as much as possible from your available trainer before moving on to another area of world of Warcraft. And don't forget to look into what professions you might be interested in pursuing. Professions research is important, don't ignore them. Some professions are very good money makers, use this early level learning time to think about how you will build your character into the powerhouse you want it to be. It might be a little early to mention this but try to save a little gold. At level 20 you will be able to purchase a mount making it much quicker to travel in world of Warcraft. So keep that in mind as you level up your character.
Soloing or playing with a group:
Being that the Paladin is an excellent melee fighter with both offensive and defensive auras and has self healing abilities, it is a perfect soloing character. The Paladin is very well adapted to solo play and should take advantage of that fact. I recommend soloing as much as possible and only join a group when you come upon very challenging areas. Groups usually welcome Paladins with open arms as the are a valuable addition to any group.
Early on I recommend that you spec retribution which will give a bonus to your melee damage. If you prefer a one handed weapon along with a shield that's fine, but I find that a good two handed axe, sword or hammer works the best. You want to think about pure damage, dealing out as much damage you can with every hit. A two handed weapon will inflict more DPS than a one handed weapon. I don't rule out keeping a nice one handed weapon and shield in your inventory, there will be times where they will be more effective than a two handed weapon but stick with the high DPS two handed weapon most of the time.
On the flip of using a high DPS two handed weapon you will want to get mail armor as soon as possible, preferably with bonuses to strength and stamina. Don't worry too much about other bonuses just yet you will get them in time.
There is not much to say about leveling a Paladin in the early levels. The Paladin is a well rounded fighter, just use your auras and fight your way through the levels. It is actually easier than you would expect.
For more details and techniques about world of Warcraft you will want to get a complete guide. If you're looking for a wide variety of World of Warcraft information regarding gold getting, leveling, characters, professions and more. Take a moment to check out the link bellow for up to date guides that you will find very helpful. http://superiorwowguide.com/
Paul Burkhardt - EzineArticles Expert Author
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Monday, March 1, 2010

World of Warcraft In-Game Strategy Guides - The New Rage

World of Warcraft: Wrath of the Lich KingImage via Wikipedia
As we shift towards the interactive age we begin to see signs of the new era in virtual interactive design. All one has to do is look at the current generation consoles, such as the Wii and the PS3 that provide controls intertwined into your movements. The era continues forward in other gaming areas as well. One of the newest innovations is in the strategy guides department. And of course, the engine of this new strategy guide method is none other than World of Warcraft.
The WoW guide department has been littered with good ones and bad ones, they have been reviewed and tried throughout the community and the cream has risen to the top. With the market saturated with Warcraft guides, what new template could be offered? Enter the In-Game Strategy Guide.
At the forefront is the Zygor Guide, this cool guide provides a software addon as well as the standard ebook format. The in-game portion displays as a small window on the game screen, it actually has two display options, the Big Guide, which is the large in-game window, and the Small Guide which is the small in-game window. It is an incredibly cool idea and really adds to the stale ebook strategy guide format. No more alt-tabbing in and out of the game, the in-game guide actually provides the path within the game.
Not to be left behind, Team Idemise and Joanna's Horde Leveling Guide also provide in-game guide software. Team Idemise presents itself as an in-game waypoint system that points you exactly where you need to go. Joanna's Guide provides a mod for in-game leveling as well, it is specifically for Wrath of the Lich King but she is about to release one as well for her first flagship as well.
The future is exciting for the online gaming community. But not just for them, imagine the guides that will install directly into console games so that those offline gamers will have this interactive option too. This will push the guide industry forward as the demand grows. This trend will expand exponentially.
It's exciting to consider what other innovations that WoW strategy guides will begin to offer in the near future.
Carlos Castro is an avid follower of the interactive community as well as an avid gamer and is creator of WoW Gamer Reviews. Carlos hopes to create communities where gamers can submit their own reviews that allow others to make informed decisions about any gaming purchase. http://www.wowgamerreviews.com/ http://wowgoldsecrets-guide.com/
Carlos Castro - EzineArticles Expert Author
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